So much so that in the past X019 Age of Empires IV introduced, where they showed their first gameplay. One of the main attractions of this strategy saga was the different civilizations that could be controlled and, therefore, faced. But what was the best in Age of Empire II? Nov 19, 2017 SEE FULL LIST Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received 'universal acclaim' upon release and remains a staple for RTS fans to this day. Since its initial release as Age of Empires II: Age of Kings, four expansions to the game.
1. A question about your play style to start things off: Which random map(s) do you prefer to play most often? (You may pick more than one)
Arabia | Black Forest | Nomad | Water maps (eg. Islands, Archipelago) |
Full random, scenarios, or no preference |
2. Which rushing strategies do you want your civ to thrive at? (choosing 2-3 favourites will give the best quiz results)
Dark Age Rush with Militia (Drush) | Feudal Rush with Archers |
Feudal Rush with Scouts | Feudal Galley Rush |
Castle Rush with Knights | Castle Rush with Cavalry Archers |
I often wait until imperial age without attacking. |
3. Would you prefer an eco bonus that increases gather rate or a discount on buildings/techs/units?
Increased gather rate (eg. faster food collection)
![Empires Empires](https://cdn.mos.cms.futurecdn.net/PV2hTAzktoNyL779fbcHNR-1200-80.jpg)
No preference, but I demand a good eco bonus of some sort
No preference, and I'd be ok without an eco bonus if there was a good tech tree
4. Which age would you say you do most of your fighting in?
Castle Age
Late Imperial Age
5. Tech Tree Questions now: How important to you is the spear/pike line?
I don't care about it at all and rarely use them | Pikes are important, but I'm ok if there's no halberdiers | Halberdiers are a must, but it's ok if they aren't fully upgraded |
Very strong halberdiers are a must (all blacksmith techs and/or a civ bonus for infantry) |
I don't care about it at all and rarely use them | Elite Skirmisher is important to me, but it doesn't have to be fully upgraded (eg. no bracer) |
Fully-Upgraded elite skirmishers are a must |
I don't care about archers and rarely use them | Crossbows in castle age are important, but I don't care about arbalests |
I want to have arbalests available |
I rarely use the swordsman line, so it's ok if I don't get champions | I want my civ to have access to champions |
I want great champions (fully upgraded or with a civ bonus to help them) |
I'm ok not using knights | I like using knights in castle age, but I can live without the paladin upgrade in the late game | I like to use paladins, so I want my civ to have them |
I love paladins, and I want them fully-upgraded. A civ bonus for them would be great too! |
10. Time to take a stand. How do you feel about eagle warriors?
I'm open to the idea of using them instead of cavalry (If you know you prefer Meso-American civs, pick this answer and skip to question 14) | I much prefer to have cavalry |
I'm ok with just scouts, or using eagle warriors | I'd like to have the Light Cavalry upgrade, but I'm willing to sacrifice having Hussars |
It's important to me that I have Hussars |
12. How important is the bloodlines tech to you (+20 cavalry HP)?
I can live without it | It's important to me that I have it |
I prefer a civilization that DOESN'T have them | I like having them available |
I use them quite a bit, and would prefer a civilization that gets camel bonuses |
14. Is water dominance important to you at any stage of game?
I want a strong galley rush, but I don't care about my late game navy
I want a strong post-imperial navy, but I don't galley rush
I want both a strong galley rush AND strong post-imperial navy
I can live without hand canoneer and bombard cannon | I want hand canoneer, but I don't care about bombard cannon | I want bombard cannon, but I don't care about the hand canoneer |
I need both units in my late-game army |
Yes. I want the option to make fortified walls
I never use monks, except maybe to get relics | I would prefer lots of the monk techs |
I love using monks, and would prefer a civ bonus and almost all the techs available |
I never use anything beyond the watch tower | Keeps are important to me, but bombard tower isn't | I like to use both keeps and bombard towers |
I like to use both keeps and bombard towers,and a civ bonus toward towers would be great! |
19. How do you feel about the onager line? (AOC/HD version where they DON'T cut trees)
Mongonel is all I ever need | I would like at least up to the onager, but I don't care about siege engineers (+1 range to onagers) | It's important I have the onager AND siege engineers |
It's important to me that the civilization I play has Siege Onager |
It's important I have the Capped Ram, but I don't care about the Siege Ram
It's very important to me that the civilization I play has Siege Ram
I rarely use it. The basic scorpion is all I ever need
Aoe2 Best Civ For Noobs
I like the option of having heavy scorpion for some games
I want to have the best heavy scorpions on the field, including a civ bonus/unique tech for them
The Feudal/Castle age techs are important, but I don't care about all the imperial age ones. Unit matchups are more important
Aoe 2 Best Defensive Civ
I'd prefer a civ that's missing 2 blacksmith techs at most
I want ALL the blacksmith techs, and would prefer a civ that gets them at a reduced cost
I don't want architecture (+10% building HP/ +3 buildings armour) or hoardings (+1000 castle HP). They're a waste of tech tree space | I don't care either way. I may get them in the late game if I can, but I wouldn't miss them if I didn't have them |
Building HP is important, and I prefer to have those techs available |
24. How do you feel about the stone and gold shaft mining techs?
I don't like to get either tech | I like stone shaft mining (+15% stone collection rate), but I don't care about gold shaft mining | I like gold shaft mining (+15% gold collection rate), but I don't care about stone shaft mining |
I would prefer a civ that had both |
25. (Last question) How important are the final wood and food upgrades to you?
I don't really care if I get access to them | I'd like access to at least one of them in a long game |
I would greatly prefer having access to both in a long time |
Age of Empires II: Definitive Edition game guide focuses on Byzantines Civilisation. The guide will give you some strategical tips, special civilization bonuses, team bonus, unique unit for Byzantines Civilization in Age of Empires II: Definitive Edition game. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Byzantines
Special Civilisation Bonuses
- Buildings gain +10% HPs in Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age
- Camels, Skirmishers, Pikemen, Halberdiers are cost -25%
- Fire Ships +20% Attack
- Advance to Imp Age costs -33% (667 Food and 536 Gold instead of 1000 Food and 800 Gold)
- Town Watch Tech free
Team Bonus: Monks heal 50% faster
Unique Tech: Logistica – Cataphracts do trample damage Definitive technology bp 2000 manual software.
Unique Unit: Cataphract (Anti-Infantry Cavalry)
The Cataphract is the unit with the fewest weaknesses. They have a bonus attack against infantry units, making them an ideal defence force. Despite having a disadvantage when it comes to facing Heavy Camels and Mamelukes, the Cataphracts are effective against all units, making them a force to be reckoned with. Still, keeping some infantry with them would be wise seeing as Halberdiers can still be a threat to Cataphracts.
The Persian War Elephant will be able to defeat Cataphracts with ease thanks to their high attack and HP. Just make sure not to attack with less than 10. A large force of cataphracts can take down 5 war elephants without much difficulty, especially if there are several castles and monks in the general vicinity. Archers, Hand Cannoneers and Scorpions also have a slight advantage thanks to a lower pierce armour on the Cataphracts part.
Tips:
“Logistica: Cataphracts cause trample damage”
Also adds +6 to the Cataphract bonus against infantry (9 to 15 for non-elite/12 to 18 for elite); a fully upgraded Elite Cataphract kill a FU Gothic Halberdier in only two hits.
It is worth noting Cataphracts/Elite Cataphracts got 12/16 bonus defense against anti-cavalry/anti-unique units, making them immune against non-heavy Camels, Mamelukes, Samurais…and only taking small bonus damage from Heavy Camels and Pikemen.
Though it’s not a good idea to face large groups of Halberdiers with FU Elite Cataphracts as they still suffer from 16 bonus damage from halbs, go with Archers/Skirms or Hand Cannoneers to deal with them.
“Elite Cataphract upgrade: Upgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored”
Best Civilizations Aoe2
Both got exactly the same base armor: 2/1.
This is the ending of Age of Empires II: Definitive Edition Byzantines Civilization Guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.